
RADARLOOP
A GMTK Game Jam 2025 Entry
RADARLOOP is a minimalist, single-screen survival game built for GMTK Game Jam 2025. You are the lone operator of a static deep-space radar station, its core fixed in the void. Your only purpose is to endure endless waves of cosmic threats, using your resources to enhance your station's defenses and scanning capabilities.
The theme of this year's jam was Loop.
Gameplay
Your radar is your life. Your core station is static, your only defense is a single rotating radar beam that automatically fires at any threat it detects. The goal is simple: survive another loop.
Automated Action, Strategic Upgrades:
- No movement, no dodging. Your survival depends entirely on the upgrades you choose.
- Your radar automatically scans and destroys enemies.
- Resources are automatically collected from destroyed foes.
Upgrade Your Station:
- ENG (Engine): Your station's structural health. Don't let it drop to zero.
- SCR (Scrap): Dropped by basic enemies. Use it to upgrade your radar.
- CRY (Crystal): A rare resource dropped by bosses. Use it for powerful, game-changing upgrades.
Progressive Difficulty: As your station endures, enemies will become stronger.
The Story
You are a relic, a malfunctioning satellite fixed in the cosmic void, its purpose long forgotten. The only thing keeping you online is a single, persistent radar beacon. But the beacon is a lure, drawing hostile entities from the deep. Your central core is your only sanctuary, your radar your only weapon. How long can you last before your systems fail?
Development
RADARLOOP was created by Alaz Games for the GMTK Game Jam 2025. The core idea came from the jam's theme, Loop, which inspired us to build a game where strategic decisions and passive gameplay take center stage. Instead of direct action, the player's choices in upgrading their system define their fate.
Download
Click download now to get access to the following files:
Comments
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is there a reason most of the stuff hard caps out?
Yeah, some stats can’t go past a certain point (crit chance, radar line and cooldown). For speed I noticed that when it got too fast it started losing that “radar” feeling. Health is also limited since it’s the only heal so I wanted it to be used at the right moment. And since other stats were capped, I also decided to limit damage and multiplier.
I never had to knew what can deal damage, I just maxed everything and nothing happenned, everything is capped in like less than 3 minutes.